![]() ![]() Objective 2: Freeze and kill at least 1 enemy every 10 seconds for 1 minute.Objective 1: Use Leap, Ground Stomp and then Earthquake in under 6 seconds on every Elite (7 total). ![]() Having excessive damage will kill them before player can perform a full combo. Combo does not trigger from Earthquakes triggered by the set it must be actually cast.Maintaining its cooldown as low as possible will prevent the necessity to wait if an Elite is encountered before it resets. Boulder Toss, Rumble or another quick Fury spender is needed to reset the cooldowns.Unlike most Unique Set Dungeon monsters, Defenders of Might spawn at fixed points, so one can prepare to face them, and reset the cooldowns in advance.Releasing skills (specifically, Boulder Toss) in thin air before engaging Defenders of Might may help. All three skills must be used in 6 seconds from the moment Leap hits the Elite however, if the Elite lives long enough, even a broken combo can be repeated.Combo skills must be used in the specified order, or it will not be credited.Avoid leading Elites into active Earthquake and Avalanche areas, or they will likely die before combo streak. ![]()
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